home

Soldier Front 2

Soldier Front 2 thumb
Soldier Front 2 was the sequel to one of the more popular MMOFPS games around.

It offered many battle modes, maps, and battlegrounds for you to test your skills in.

You could team up with friends or go solo, and rise up the ranks.
Soldier Front 2 large

Soldier Front 2 was a first-person shooter (FPS) game that offered a unique experience to its players. It had 3 servers - 2 in North America and 1 in Europe, reducing the possibility of any latency issues if players connected to the servers from those locations.

Once players were connected, they were prompted to create their codename. The codename was fixed, so choosing wisely was important. Then, players were given their first character outfit for free. If they had in-game money to spare later on, they could swap out their default outfit for a better one. There were many other military outfits available, such as Delta Forces, SAS, US Special Forces, etc., that could be purchased with SP (in-game money).

Now, onto the vital part of any FPS game - the weapons! There was a huge variety of conventional and even some non-conventional weapons available. Players could choose their killing machine - a primary (usually rifles) and a secondary (handguns) weapon. They could even choose and buy the type of grenade they would like to use - the usual hand frag grenade, flash grenade, or smoke grenade. If players were willing to spend some real money, they could also swap out the basic combat knife and get themselves a better melee weapon. The same applied to getting better guns.

Raring to go kill some noobs? Well, that was the spirit! Once players were set and ready to go, they headed into a channel, found a room with an available slot, and joined in the fight!

There were plenty of battle modes to choose from. If players liked to go solo, they could sign up for single battle where every person was for themselves. If they preferred team play, they could join in team battles. There were even some interesting modes like waterbomb mode, team deathmatch, hero or MOBA mode, and many others!

Among these unique modes, one particular gameplay shone through - the horror mode. In this mode, humans were pitted against zombies. It was somewhat like the co-op mode in Left 4 Dead, but with a twist. Before the game started, everyone was human. However, once the game commenced, one player from the team would be randomly selected and turned into the host zombie. The objective of the host zombie was to infect and convert as many humans as possible, while humans would defend each other and try not to get converted by the zombie/s. Once a player was killed by a zombie, they would respawn as a zombie and play for the other side. There were also many different types of zombies that infected players would spawn as, such as wraith, boss, or cruel, and these were all randomly selected. It sounded excitingly fun, right?

Furthermore, the game had a huge trove of unique maps as well, including, but not limited to, Nerve gas, Desert camp, Nighthawk, Shanghai, Harbour, Horror plasma, and Horror farm. Each map had its own choke points and ambush spots that players could utilize to, for example, outflank the enemy. Having such a huge variety of maps made each game played fresh and exciting.

Like any good online FPS game, Soldier Front 2 had a ranking or leveling system determined by experience points. Every game played earned players some experience points and in-game money (SP). If a player was the top scorer (high kill, low death ratio) in the game, they would even earn some extra experience points. Supposing players wanted to be the best, they'd better start climbing that rank ladder! Players could also view their stats or other people's stats by clicking on their profiles. Each person's profile listed their win/lose ratio, kill/death ratio, survival rate, accuracy, and the number of headshots performed.

In summary, Soldier Front 2 was a very enjoyable yet frustrating FPS game. It had various fun modes and maps to keep each battle fresh and, of course, to keep players coming back for more. However, the game was hugely unbalanced in the sense that real-money spenders had a large advantage over normal players.

Perhaps due to this, the game gradually started to lose its player base to other emerging competitive shooters, especially driven by the increase in the popularity of battle royale titles, resulting in it going offline on August 4, 2015.